Clue Board Games Instructions
Although there have many different variations on the rules throughout the numerous variant versions of the game clue, the classic rules of the original are still the backbone of the game play of this board game. Playing the board game Clue can provide hours of fun for you and your friends. Look here to find the instructions for your game. Get the complete instructions
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At the start of the game, 3 cards are randomly selected and put into an envelope. One of these cards is a Suspect card, one card is a Weapon card, and one is a Room card. The players do not look at the cards before they insert them into the envelope. The 3 cards represent the real facts about the murder. A dealer then passes out all the rest of the cards equally among all the players.
The goal is to get to the bottom of the case and find out the details of the crime ie. The details of the cards contained in the envelope. The standard game includes 6 different characters, 6 weapons and 9 rooms. This means there are 324 possible solutions to whodunit. However every player has a minimum of 3 cards, which narrows it down to only 200-210 solutions. In the process of discovering the details, the players make suggestions to each other about the details. They might suggest something like 'I suggest it was Mr. Green, in the ballroom, with the lead pipe. When a suggestion is made, the piece representing the character and piece representing the weapon are moved into the room in question.
The other players then try to prove the suggestion wrong if possible. This procedure is carried out in clockwise order around the playing board. In order to disprove a suggestion a player must show one of their cards, which contains a component of the suggestion. By doing do they prove the card cannot be in the envelope and therefore must not be involved in the crime. The revealing of the card to the person who made the suggestion is done secretly, so that other players don't know which detail is being not proved. Once this is done then the player's turn is over and the next player takes his or her turn.
A suggestion is only disproven once even if other players hold cards which disprove other details. It is only the first player who holds such a card who can do the disproving. Players are only allowed to make a suggestion when their piece has been moved into a specific room and the suggestion must only apply to that room on the board. A player whose piece is in the library cannot suggest that the murder happened in any other room except the library.
Once a player thinks they have narrowed down the details enough, they can move on to make an accusation. When it is their turn, they make an accusation by saying they accuse (character x) in the (room y) with (weapon z). When making an accusation, a player may name any room and they are not required to be in that room at the time. Once they have stated the accusation they then check the cards in the envelope without revealing them to anyone else. If they were wrong, then they step out of the game and secretly show cards to the remaining players as needed to disprove various suggestions made.
If your accusation is proven false and your player piece is in a doorway of a room you are required to move the piece into the room so other players may enter the room. Character pieces can only block a doorway if they are outside of a room. Once a player makes a correct accusation the game ends and they are declared the winner. If a player is using a piece representing the true murderer this does not affect game play, because the only goal of the game is to make an accurate accusation. If there are only 2 players playing, then the same information if distributed to them both equally. 2 player games are usually fairly fast and it is recommended that the game be played with at least 3 players.